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Select Unlock Band

Vehicles are priced by how deep their unlock sits in the role that owns them. Pick the band that matches yours — if you are unsure, name the vehicle below and we confirm the band with you before we start.

Name the Vehicle

We map the vehicle you name to the band above. Bulkhead has already moved one vehicle's unlock between tracks in Early Access, so if yours turns out to sit in a different band we contact you before starting — we never silently charge more.

💰The order covers both halves of the unlock: the role levels that gate the vehicle and the one-time cash cost at the vendor.
🎮This service is piloted: our player signs in and plays on your account.

Extra options

Estimated Completion12-24 hours
Order Summary
Vehicle Unlock
Light vehicle — vehicle to be named
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Wardogs Vehicle Unlock — data & details

Vehicles are sold in three effort bands. Each order covers the owning role track's level and the vendor cash, so the vehicle is buyable when you get the account back.
BandWhat it coversPrice
Light vehiclePickups, buggies and utility trucks€11.90
Armoured / weaponisedWeapon-mounted ground vehicles€44.90
Heavy / rotaryHelicopters and heavy armour — the deepest cash gates€119.00

Vehicles are a Driver and Pilot story

Ground vehicles and the spawn vehicle sit on the Driver track, helicopters on Pilot, and both tracks are fed by exactly the work the vehicle then makes easier: driving teammates from HQ to the zone, logistics runs, and flying supplies in. That is why a vehicle unlock is rarely a dead end — the thing you unlock keeps earning the XP for the next one. Bulkhead's own description of the game names transporting friendlies to the zone as one of the actions that rewards cash, so a squad with a driver who shows up is measurably better funded than one without.

Why bands rather than a vehicle list

This is the thinnest evidence base in the Wardogs catalogue and we would rather say so than pretend otherwise. No shop publishes a real, configured vehicle ladder, and the level gates that circulate are closed-beta values from a source that expects them to be reshuffled at release. Bulkhead has already confirmed the L2A6 tank is moving from the career track to the Driver track during Early Access — proof that a frozen table would be stale almost immediately. You name the vehicle at checkout, we map it to the band that matches the work, and a patch that moves a gate costs us a mapping note instead of you a wrong price.

What is included, and what pairs with it

Each band covers the role level the vehicle is gated behind and the one-time vendor cash, so you are not left eligible but broke. Heavy and rotary unlocks carry the largest cash gates in the game, which is why the top band is priced where it is. If you would rather fund several purchases yourself, a Cash Farm gives you the balance and you choose what to spend it on; if you want the Driver or Pilot track itself pushed further than one unlock needs, that is Role Leveling, and all six tracks at once is the Starter Bundle.

The account-risk line you should read before buying

Vehicle Unlock is piloted, so a booster signs in to your account. Wardogs' publisher names that behaviour directly: the WARDOGS Enforcement Policy (updated 7 September 2026) prohibits "boosting, and playing to farm rewards rather than to play the game" and warns players away from "paid services offering unlocks, progression, cosmetics, stat boosts", and the Team17/Everplay EULA (updated 10 September 2026) classes boosting, account sharing and multi-accounting as cheating. Its sanction ladder ends in a permanent ban usually accompanied by a hardware ban, which may extend to the publisher's other games and is not appealable. We play behind a region-matched VPN and keep sessions ordinary, and we will not tell you that makes it risk-free. The self-play option is Pro for Hire: our pros fly and drive alongside you on your own account.

wardogs Vehicle Unlock: Frequently Asked Questions

Vehicles live on two of the six role tracks: ground vehicles on Driver, helicopters on Pilot. Like weapons, each sits behind a role level and an in-game cash price, and Vehicle Unlock clears both - a booster levels the right track far enough and farms the cash the unlock costs. Three bands cover the range: €11.90 for light vehicles, €44.90 for armoured, €119.00 for heavy. Name the vehicle in the order notes. Orders are piloted behind a region-matched VPN and played by hand in live matches, with progress logged in your dashboard after every session.

If it drives, Driver; if it flies, Pilot. That line has already moved once: BULKHEAD has confirmed that tanks are shifting to the Driver progression track in Early Access, so the requirement that applied in the beta is not the requirement that applies now. This is exactly why we publish no per-vehicle level table for Wardogs - a table copied from beta data is wrong the moment a patch lands. Tell us the vehicle you want and we will confirm the track and the band before you pay.

They follow how much work the unlock is. Light is the transport and utility end of the Driver and Pilot tracks, reachable early and with a modest cash price, at €11.90. Armoured is the middle of both tracks, where the role level is a genuine stretch and the cash price climbs, at €44.90. Heavy is the late end - the armour and the attack airframes - at €119.00, where the role grind is the larger half of the order. If the vehicle you want does not sit neatly in a band, Custom Order - AI Quote prices the exact job instead.

The cash the unlock itself costs is part of the order. Running the vehicle afterwards is not: you purchase your loadout out of your own balance every life, and vehicles are part of what you field. If you want a balance behind the unlock, Cash Farm banks it at €5.75 per 100,000 and the two orders can run back to back. Driver and Pilot also happen to be the two tracks that earn while they work - transporting friendlies to the zone is one of the actions the game pays cash for - so a vehicle unlock tends to pay part of its own way once you are using it.

We cannot promise it will not. The best available account of Wardogs progression states that there will be regular wipes that reset the game's economy, and BULKHEAD has not published what a wipe does to unlocks or to role levels. Early Access is expected to last around one to two years and gates are still being moved between tracks. Order the vehicle you want to drive or fly now rather than stockpiling unlocks, and if a wipe interrupts an order we finish the work you paid for - what the game removes afterwards is outside anyone's control.

Piloted, because both halves of the unlock - the role level and the cash - have to be earned on your account. A booster plays the sessions behind a VPN matched to your region, never on XP-farm servers, never with scripts or third-party software, and we ask you not to log in mid-session. The publisher's position is not ambiguous: the WARDOGS Enforcement Policy prohibits boosting and paid progression services, the Team17 and Everplay EULA counts boosting and account sharing as cheating, and the sanction ladder ends in a permanent ban usually accompanied by a hardware ban that is not appealable. We make no safety promises against that. Pro for Hire is the self-play option - our player joins your squad and your account stays entirely yours.

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