1. 1Configure
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Select Vehicle

Pick the vehicle. The price covers the role levels that gate it and the one-time cash cost at the vendor, so it is ready to deploy the moment you get the account back.

✅Selected:Ural· Driver level 3 · 35,000 cash at the vendor
✨

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⏱Estimated Completion12-24 hours
Order Summary
Vehicle Unlock
Ural
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Wardogs Vehicle Unlock — data & details

Every vehicle is priced individually. Each order covers the owning role track's level and the vendor cash, so the vehicle is buyable when you get the account back. Full per-vehicle prices are in the calculator.
ClassVehicles
Ground vehiclesUral · Kodiak [M249] · Dune Buggy · Humvee · Humvee [M249] · Ural Defender · Humvee [Minigun] · Ural Defender [M249]
AircraftAH-6M [Miniguns] · Z20 Lakota · AH-6R [Rockets] · Z20 Lakota [Miniguns] · Havoc
Heavy armourL2A6 · Flakpanzer Gepard · SPH-2

Vehicles are a Driver and Pilot story

Ground vehicles and the spawn vehicle sit on the Driver track, helicopters on Pilot, and both tracks are fed by exactly the work the vehicle then makes easier: driving teammates from HQ to the zone, logistics runs, and flying supplies in. That is why a vehicle unlock is rarely a dead end — the thing you unlock keeps earning the XP for the next one. Bulkhead's own description of the game names transporting friendlies to the zone as one of the actions that rewards cash, so a squad with a driver who shows up is measurably better funded than one without.

Why bands rather than a vehicle list

Sixteen vehicles, each with its own price, in three classes: ground vehicles on the Driver track, aircraft on Pilot, and heavy armour — the L2A6 and the SPH-2 — which carry the deepest cash gates in the game. Where the gate is documented (Dexerto's Driver, Pilot and Career pages, cross-checked against Bulkhead's Season 1 changelog, which confirms both tank gates) the vehicle's card states the level and the cash; where it is not, the card names the class and nothing more. Bulkhead has already moved the L2A6 from the career track to the Driver track during Early Access, so gates do move — if yours turns out to sit elsewhere, we contact you before starting instead of charging more.

What is included, and what pairs with it

Each unlock covers the role level the vehicle is gated behind and the one-time vendor cash, so you are not left eligible but broke. Heavy armour and the attack airframes carry the largest cash gates in the game, which is why they sit at the top of the list. If you would rather fund several purchases yourself, a Cash Farm gives you the balance and you choose what to spend it on; if you want the Driver or Pilot track itself pushed further than one unlock needs, that is Role Leveling, and all six tracks at once is the Starter Bundle.

The account-risk line you should read before buying

Vehicle Unlock is piloted, so a booster signs in to your account. Wardogs' publisher names that behaviour directly: the WARDOGS Enforcement Policy (updated 7 September 2026) prohibits "boosting, and playing to farm rewards rather than to play the game" and warns players away from "paid services offering unlocks, progression, cosmetics, stat boosts", and the Team17/Everplay EULA (updated 10 September 2026) classes boosting, account sharing and multi-accounting as cheating. Its sanction ladder ends in a permanent ban usually accompanied by a hardware ban, which may extend to the publisher's other games and is not appealable. We play behind a region-matched VPN and keep sessions ordinary, and we will not tell you that makes it risk-free. The self-play option is Pro for Hire: our pros fly and drive alongside you on your own account.

wardogs Vehicle Unlock: Frequently Asked Questions

Vehicles live on two of the six role tracks — ground vehicles on Driver, helicopters on Pilot — plus the two heaviest tanks, which sit on the Wardog (career) level. Like weapons, each sits behind a role level and an in-game cash price, and Vehicle Unlock clears both: a booster levels the right track far enough and farms the cash the unlock costs. You pick the vehicle from the list of 16, each with its own price, cheapest for the AH-6M helicopter and priciest for the SPH-2 artillery tank. Orders are piloted behind a region-matched VPN and played by hand in live matches, with progress logged in your dashboard after every session.

If it drives, Driver; if it flies, Pilot; the L2A6 and the SPH-2 are the exception, and that line has already moved once: BULKHEAD has confirmed the L2A6 is shifting to the Driver progression track in Early Access. Each vehicle's card shows the track, the level and the cash the order covers wherever that gate is documented — and if a patch moves yours, we confirm the new requirement with you before you pay anything more.

Ground vehicles are the Driver track: the Ural and Kodiak trucks, the Dune Buggy and the Humvee family up to the minigun and M249 variants. Aircraft are the Pilot track: the AH-6M and AH-6R little birds, the Z20 Lakota transports and the Havoc gunship. Heavy armour is the L2A6 main battle tank and the SPH-2 artillery tank, which carry the largest cash gates in the game and are priced accordingly. If the vehicle you want is not on the list, post it as a Custom Order and verified boosters price the exact job instead.

The cash the unlock itself costs is part of the order. Running the vehicle afterwards is not: you purchase your loadout out of your own balance every life, and vehicles are part of what you field. If you want a balance behind the unlock, Cash Farm banks it at a flat rate per 100,000 and the two orders can run back to back. Driver and Pilot also happen to be the two tracks that earn while they work - transporting friendlies to the zone is one of the actions the game pays cash for - so a vehicle unlock tends to pay part of its own way once you are using it.

We cannot promise it will not. The best available account of Wardogs progression states that there will be regular wipes that reset the game's economy, and BULKHEAD has not published what a wipe does to unlocks or to role levels. Early Access is expected to last around one to two years and gates are still being moved between tracks. Order the vehicle you want to drive or fly now rather than stockpiling unlocks, and if a wipe interrupts an order we finish the work you paid for - what the game removes afterwards is outside anyone's control.

Piloted, because both halves of the unlock - the role level and the cash - have to be earned on your account. A booster plays the sessions behind a VPN matched to your region, never on XP-farm servers, never with scripts or third-party software, and we ask you not to log in mid-session. The publisher's position is not ambiguous: the WARDOGS Enforcement Policy prohibits boosting and paid progression services, the Team17 and Everplay EULA counts boosting and account sharing as cheating, and the sanction ladder ends in a permanent ban usually accompanied by a hardware ban that is not appealable. We make no safety promises against that. Pro for Hire is the self-play option - our player joins your squad and your account stays entirely yours.

Why Players Trust BuyBoosting

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