Clash of Clans League Distribution: How Rare Is Your League?

Live tracked data · last reviewed

See Your Boost Price

How rare is Legend League, really? Since the October 2025 Ranked rework replaced the old trophy leagues with 33 numbered leagues (Skeleton 1 up to Electro 33) plus Legend League, the honest answer comes from tracked API data. The table below covers 19,044,430 active players indexed by ClashSpot — accounts with at least one attack in Ranked, Clan Wars, CWL or Raids in the last 45 days.

Shares are the percentage of those tracked active players in each league; the standing column is the cumulative "top X%" from the top of the ladder down.

On this page
  1. What the spread says about the new Ranked ladder
  2. The October 2025 Ranked rework, briefly
  3. Methodology and honest caveats
  4. Clash of Clans League Distribution FAQ
Clash of Clans league distribution — share of 19.04M tracked active players per Ranked league, derived from live counts by ClashSpot player statistics — players by league (tracked active players, July 2026)
League% of playersStanding
0.94%Top 100%
2.34%Top 99.1%
2.91%Top 96.7%
3.06%Top 93.8%
1.73%Top 90.8%
3.44%Top 89.0%
2.19%Top 85.6%
3.78%Top 83.4%
3.35%Top 79.6%
2.02%Top 76.3%
4.55%Top 74.2%
3.42%Top 69.7%
2.17%Top 66.3%
4.12%Top 64.1%
3.09%Top 60.0%
1.98%Top 56.9%
4.27%Top 54.9%
3.25%Top 50.6%
2.12%Top 47.4%
4.09%Top 45.3%
3.43%Top 41.2%
2.28%Top 37.7%
3.53%Top 35.5%
3.02%Top 31.9%
2.31%Top 28.9%
4.11%Top 26.6%
3.91%Top 22.5%
4.07%Top 18.6%
3.77%Top 14.5%
2.93%Top 10.8%
2.52%Top 7.82%
1.89%Top 5.30%
1.67%Top 3.41%
1.75%Top 1.75%

What the spread says about the new Ranked ladder

Unlike most competitive ladders, Clash of Clans' new Ranked system spreads players remarkably evenly — most leagues hold 2–4% of the population each, because league placement follows Town Hall progression as much as skill. The population only thins at the very top: Electro League (31–33) holds about 6.1% of active players, and Legend League just 1.75% — roughly 1 in 57 active accounts.

Reaching Dragon League already puts you in the top quarter of the ladder; finishing a season anywhere in Electro means you out-rank about 94% of tracked active players.

How rare is your rank?

Top ~50.7% · better than ~49.3% of ranked Clash of Clans players

Not where you want to be? See Clash of Clans boosting prices and delivery times

Source: ClashSpot player statistics — players by league (tracked active players, July 2026) ·

The October 2025 Ranked rework, briefly

In October 2025 Supercell replaced the legacy trophy leagues (Bronze–Titan) with the current Ranked system: 33 numbered leagues grouped under theme names (Skeleton, Barbarian, Archer, Wizard, Valkyrie, Witch, Golem, P.E.K.K.A, Titan, Dragon, Electro) with Legend League above League 33. Distribution data for the old trophy ladder is not comparable to this table — treat any pre-2026 "league distribution" you find elsewhere as describing a system that no longer exists.

Methodology and honest caveats

ClashSpot aggregates accounts via the official Clash of Clans API and publishes live player counts per league; we derive the percentages from those verbatim counts (count ÷ 19,044,430). Three caveats keep this honest: (1) tracked players only — ClashSpot indexes accounts discovered mainly through clans, so clanless casual players are under-counted and the true "all players" base is larger; (2) active means 45 days — at least one Ranked/War/CWL/Raid attack in that window; (3) Legend League is one league — the source renders it as three bands (254,743 / 65,497 / 12,158), which we combine into the single 332,398 figure shown above. Data snapshot: July 2026; the source is a live dashboard, so exact counts move continuously.

Clash of Clans League Distribution FAQ

About 1.75% of tracked active players — 332,398 of the 19.04 million accounts with recent competitive activity indexed by ClashSpot (July 2026). Roughly 1 in 57 active players.

Yes — Electro Leagues 31–33 together hold about 6.1% of tracked active players, and that includes everyone above them. Reaching Electro 31 puts you in roughly the top 7.8% of the ladder.

This dataset covers 19,044,430 tracked accounts with at least one Ranked, Clan War, CWL or Raid attack in the last 45 days. The full player base is larger — tracking is API-based and discovers accounts mainly through clans.

Supercell does not publish an official distribution, so the honest source is API-tracked data. ClashSpot's sample of 19M active accounts is very large, but clanless or inactive players are structurally under-represented — the shares describe the active, competitive population, not every account ever created.