Wardogs boosting hands the grind to a player who does it full time. Bulkhead's tactical shooter puts up to 100 players across three teams into one battlefield, and you buy a fresh loadout from a vendor every single life — so your six role tracks decide which guns, armour and vehicles you can actually field. Our players level them by hand, in real matches, playing the objective.
Pick what you are short of. Role Leveling pushes Assault, Medic, Recon, Support, Driver or Pilot as far as you want; Weapon Unlock and Vehicle Unlock handle a specific gun or vehicle, level gate and vendor Cash together; the Starter Bundle moves all six tracks in one order. Every page prices live in the calculator as you set the range.
Prefer to keep your account to yourself? Pro for Hire puts one to four of our players in your squad while you play — nothing is shared, and it is the option we point people to first in this game. Read why on the risk note below.
Cash: what you spend every single life
Wardogs does not hand you a loadout. Bulkhead's own store description is blunt about it — "each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match." In-game Cash is what pays for it: survive to the end of a match and most of the kit cost comes back, die holding an expensive rifle and it is gone. Cash is also the reward for playing the objective rather than chasing kills, again in the developer's words: "every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective." We do not sell Cash or Gold Bars — Bulkhead has said plainly it will never monetise in-game cash or gold bars, and they are earned through play. What we sell is progression on your own account: role levels and the unlocks they gate.
Six role tracks, and what the Wardog level really is
Progression in Wardogs runs on six role tracks — Assault, Medic, Recon, Support, Driver and Pilot — and each one levels from the actions and equipment that belong to it. Assault comes from assault-rifle, pistol and frag kills; Medic from SMG kills, heals and revives; Recon from spotting and marksman work; Support from building FOBs, calling supply drops, repairs and heavy weapons; Driver from ground vehicles and moving teammates to the zone; Pilot from doing the same job by helicopter. They are branches, not locked classes — one match with a helicopter and a supply crate moves Pilot and Support together.
The detail most sites get wrong is the headline number. The Wardog level is the sum of the six role levels, not a seventh XP bar running beside them. That is why we sell one Role Leveling service and report the Wardog level as its outcome, instead of listing "class leveling" and "career leveling" as two products for one grind — buy both elsewhere and you are paying twice for the same matches. One note on honesty: Bulkhead publishes no level cap anywhere, so we will not print one as a fact. The figures circulating on aggregator sites come from the closed beta, and the best-sourced write-up of them says outright that it expects the rewards to be shuffled around at release. We level any role up to 100. That is our product limit, and it is the only number on this page that is ours to promise.
Weapons and vehicles: a level gate and a cash gate, together
Unlocking a specific gun or vehicle in Wardogs takes two things at once — the owning role has to be deep enough, and you need the Cash sitting at the vendor to actually buy it. That is why our Weapon Unlock and Vehicle Unlock orders cover both halves: we push the track to the gate and leave the Cash in place, so the item is purchasable the moment the account is back with you. Both are priced per item — 26 weapons and 16 vehicles — and each card shows the role level and vendor cash it covers wherever that gate is documented. Gates still move between Early-Access patches, and Bulkhead has already shifted the L2A6 tank onto the Driver track; if yours turns out to sit elsewhere we contact you before starting rather than charge more. You pick the weapon or vehicle from the list at checkout.
Wipes and Early Access
Wardogs launched into Early Access on PC on 10 September 2026 and Bulkhead expects that phase to last around one to two years, with consoles following in 2028. Two things about that period matter before you order. First, the roadmap items people are most excited about — deeper progression systems and a stronger seasonal meta-game — are planned, not live; we will not build a season tracker for a season that does not exist yet. Second, and more practically: the best available account of the game's economy states that there will be regular wipes that reset it. We would rather say that up front than have you discover it. Role progression may well survive a wipe where a Cash balance does not, which is one more reason leveling is the steadier purchase.
The honest risk note — read this before you order
Wardogs' publisher is unusually explicit, so we will be too. The WARDOGS Enforcement Policy (updated 7 September 2026) prohibits "boosting, and playing to farm rewards rather than to play the game", and warns players away from paid services offering unlocks, progression, cosmetics or stat boosts. The Team17/Everplay EULA (updated 10 September 2026) classes boosting, account sharing and multi-accounting as cheating under §14.1(f), and covers selling progression for real-world value under §14.1(g). The sanction ladder ends in a permanent ban that is usually accompanied by a hardware ban, which may be applied across other games the publisher operates and is not appealable. Patch 0.11 added that sitting in an XP-farm server for more than a few minutes is itself a permanent ban.
We are not going to tell you we are safe, undetectable or guaranteed, because the publisher's own policy contradicts every one of those words. What we can tell you is where the difference lies: Pro for Hire is self-play. You stay logged into your own account, our players squad up with you, and no credentials change hands at any point — so the account-sharing clause simply does not apply to it. Every other service on this page is piloted, which means someone else signs in as you. That is the trade-off, stated plainly. If you would rather not take it, Pro for Hire is the order to place, and our support team will talk it through with you before anything starts.