Clash of Clans Legend League Reset & Ranked Seasons Explained (2026)
Verified July 2026 · reflects Ranked Battles (Oct 2025) + the April 2026 Legend split · last reviewed
If you searched "when does Legend League reset", most of what you'll find — including the top result — describes a system Supercell retired in October 2025. The classic ladder with its monthly Legend reset and Legend Trophy conversion is gone. Clash of Clans ranked now runs as Ranked Battles: recurring tournaments with their own reset rhythm. This page explains the current system — what resets, when, and how the cycles actually work.
The current system: tournaments, not a monthly season
The October 2025 Ranked Battles rework replaced the old always-on trophy ladder with a tournament format. The core rules: trophies are earned only in Ranked attacks, and they reset at the start of each tournament — your standing is your league, not a lifetime trophy count. League Floors tie the ladder to your Town Hall: each Town Hall level has a minimum league it can never drop below, which killed sandbagging for good. And in April 2026 Supercell split Legend League itself into three tiers — Legend III, II and I — each with its own format.
One honest limitation: Supercell publishes current cycle dates only in the in-game calendar, so this page explains the structure rather than printing unverifiable dates — open the Ranked screen for this week's exact timings.
The weekly rhythm below Legend I
Below Legend I, Ranked Battles runs on a fixed weekly loop: sign-up opens Monday and closes Friday at 5AM UTC, and battles run Tuesday through Monday. You are grouped with players around your level, spend a limited pool of attacks, and at the cycle's end the group is sorted by trophies earned — top finishers promote, bottom finishers demote, and everyone's trophy count resets for the next tournament.
Scoring is capped at ±40 trophies per attack: a three-star is the flat 40 maximum, a two-star pays 16–32 by destruction percentage, a one-star 5–15, and defenses mirror the same scale against you. With attacks scarce and the ceiling fixed, consistency is everything — two clean three-stars beat five sloppy hits, which is why hero levels decide most climbs (see Heroes Leveling if yours are lagging).
Legend League: the three tiers
Since April 2026, Legend is three tiers, not one pool. Legend III and Legend II run weekly tournaments (24 and 30 battles per week respectively), with the top 5 of each Legend III group promoting and the top 3 advancing from Legend II. Legend I is the summit: it runs on longer cycles than the weekly tiers (per Supercell) with 8 battles per day, and anyone who falls below rank 10,000 is demoted — it is a constant fight to stay in, and it feeds the global leaderboard.
Note what is not in the current system: there is no "everyone resets to a fixed trophy count" moment anymore, and the old Legend Trophy conversion that closed each classic season is retired with the ladder that used it.
Rewards, decay and what a reset costs you
Because trophies reset every tournament, they are the scoreboard, not the prize — what persists is your league, and with it the League Bonus loot that scales as you climb. Sitting out has a cost too: after a grace period, inactivity demotes you roughly one rank per four weeks, so a long break drifts you down gently rather than wiping you.
Practically, that means every cycle is a fresh sprint funded by your base: a full army for every scarce attack, and heroes strong enough to three-star at your floor. The Ultimate Resource Bundle keeps the upgrades funded, and the full Clash of Clans rank system guide covers every league from Skeleton to Legend in detail.
How we got here: from the classic ladder to Ranked Battles
For years the answer to "when does Legend League reset" was simple: monthly, with trophies converted to Legend Trophies at each season's end. That whole model was retired on 6 October 2025 when Ranked Battles shipped, and the top of the ladder was rebuilt again on 20 April 2026 with the three-tier Legend split. Anything published before those dates — including Supercell's own older FAQ pages that still rank in search — describes a system that no longer exists. This page tracks the current structure and updates whenever Supercell changes the format.
Frequently asked questions
Not monthly anymore — that answer is obsolete. Since the October 2025 Ranked Battles rework, trophies reset at the start of each tournament: weekly cycles in Legend III and II, and longer cycles (per Supercell) in Legend I. The exact current dates are shown in the in-game Ranked calendar.
No. The classic "reset to a fixed trophy count plus Legend Trophy conversion" model was retired in October 2025. Under Ranked Battles, trophies are earned only in Ranked attacks and reset each tournament — your persistent standing is your league tier, not a trophy total.
Below Legend I: sign-up runs Monday to Friday 5AM UTC, battles run Tuesday through Monday. You get a limited pool of attacks, the group is ranked by trophies earned, top finishers promote and bottom finishers demote, then trophies reset for the next cycle.
The cap is ±40 per attack. A three-star pays the flat 40 maximum, a two-star 16–32 depending on destruction percentage, a one-star 5–15 — and defenses mirror the same scale against you. With attacks limited per cycle, reliable three-stars matter far more than attack volume.
You decay slowly rather than being wiped: after a grace period, inactivity demotes you roughly one rank per four weeks. Combined with League Floors — the minimum league your Town Hall can never drop below — a break costs you a few ranks, not your whole climb.