Val Act 4: Dates, Rank Reset & What Happens Next
Updated for Act 4 · July 2026 · last reviewed
Act 4 ends
Next: Act 5 ·
Act 4 of the 2026 competitive year in Val went live on 24 June 2026. This page is the permanent act tracker: current dates, exactly what the act reset does to your rank, what to do before and after each tick, and how long the climb back takes — updated every act, with every claim sourced.
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Act 4 dates
Act 4 started on 24 June 2026 and ends on 19 August 2026, when Act 5 begins the same day. One practical caveat: act boundaries roll out with the patch, so the exact switchover can shift by roughly a day depending on your region — don't leave a final ranked push to the last evening. The 2026 competitive year runs six acts of about two months each, and the full ranked year is expected to close in early January 2027 (that year-end date is a projection until officially confirmed). We update this page the moment any date changes.
What happens to your rank at a new act
Every act applies a soft reset: you play 5 placement matches, and your new starting rank comes out slightly below where you finished — your hidden MMR carries over with a small downward adjustment, typically landing you around one to two tiers under your previous badge. The developer doesn't publish the exact setback, and it can vary by rank, so treat that range as typical rather than guaranteed. Because MMR persists, your placement lobbies are full of players at your real skill level, not your reset badge — which is why the first week of an act feels harder than the rank on screen suggests.
Twice a year the reset digs deeper — a harder squish that pulls the whole ladder down further than the routine act adjustment. In between those, an act tick is a nudge, not a wipe: nobody drops to Iron because a new act started.
Before the tick: what to do at act's end
Act rank rewards lock to what you achieve within the act, so the final weeks are the highest-value ranked games you can play: a tier banked before 19 August is banked for good. RR gains at mid ranks typically run about 15–25 RR per win (with performance bonuses at lower ranks), so a late push of even one tier is realistic if you start early. If the deadline is closing faster than your win rate, that final stretch is also the single most popular moment for a rank boost — the act end is a hard cutoff.
After the tick: placements and the climb back
When Act 5 opens, play your 5 placement matches first — they set your starting point for the whole act, and early RR swings are more generous than mid-act gains. From there the climb back to your previous badge is a re-run through your own skill bracket: because MMR carried over, expect wins to come at a normal rate rather than a smurf-speed streak, and budget dozens of games to recover one to two tiers. The calculator above shows a range for your exact from→to, and the boost option shows a real price and ETA for the same journey if you'd rather skip the re-climb.
Act history
Act 4 follows Act 3 in the 2026 season structure: since 2025 the ladder runs on a year-long season split into six roughly two-month acts, replacing the old episode system. Each act brings the routine soft reset described above; the deeper twice-yearly resets bracket the ranked year. We log each act's confirmed dates here as they close, so this page doubles as the ladder's historical record.
Frequently asked questions
Act 4 ends on 19 August 2026, and Act 5 starts the same day. Note that act switchovers roll out with the patch and can shift by about a day depending on your region, so don't schedule a final ranked push for the last hours.
Yes, softly: each act starts with 5 placement matches that seed you slightly below your previous finish — typically around one to two tiers, though the exact depth isn't officially published. Your hidden MMR carries over with only a small downward adjustment. Twice a year the reset is deeper.
Five. They calibrate your starting rank for the act, and because your MMR carried over, they matter more than any other games you'll play that act — early swings are larger than mid-act RR gains.
Typically around 15–25 RR per win at mid ranks, with performance bonuses possible at lower ranks — the exact number scales with your MMR relative to your visible rank. The calculator on this page turns that into a games estimate for your exact from→to.
No. Act resets are soft — nobody gets wiped to the bottom of the ladder. Placements re-seed you a little below your last finish, and your carried-over MMR means the system already knows where you belong.