LoL Split 2: Dates, Rank Reset & What Happens Next
Updated for Split 2 · July 2026 · last reviewed
Split 2 expected to end(not yet confirmed)
Split 2 of the 2026 ranked year in LoL went live on 29 April 2026. This page is the permanent split tracker: current dates, what actually happens to your rank at each split (less than most guides claim), the official decay rules, and how the annual reset works — updated every split, with every claim sourced.
How long to climb?
On your own~834–1,250games at 52% win rate(community estimate)
Boosted7+ days · from$149.86Start your boost
Split 2 dates
Split 2 started on 29 April 2026. Its end is expected around 22 July 2026, with Split 3 following immediately — but that date is a community projection, not officially confirmed, and split boundaries have moved before. The ranked year runs three splits and is expected to close in early January 2027 (also unconfirmed until the official calendar lands). We update this page the moment dates are official.
The reset truth: splits do NOT reset your rank
Here is the part most season guides get wrong: your rank does not reset between splits. When Split 2 rolls into Split 3, you keep your tier, your division and your LP — no placements, no drop. What changes at a split is the reward track and seasonal content, not the ladder.
The only routine reset is the annual January soft reset at the start of each ranked year: your rank is compressed downward by at least four divisions, the highest possible starting point is Emerald I, and you play 5 placement matches per queue to lock in your new badge. Your MMR persists through all of it, which is why January lobbies feel far sweatier than the ranks on the loading screen.
One historical exception worth knowing: on 29 April 2026, alongside the Split 2 launch, a one-off Apex reset dropped every Master+ player to Master 0 LP. That was a targeted high-elo correction, not a new recurring mechanic — don't expect it every split.
Decay: the clock that runs even when resets don't
Because splits don't reset ranks, the real threat to a banked rank is LP decay, and the official rules are strict at the top: Diamond players hold up to 28 banked days and lose 50 LP per day once the bank runs dry; Master and above hold only 14 banked days and bleed 75 LP per day. Below Diamond there is no decay. If you're sitting on a Diamond+ rank you can't actively defend, either bank days with occasional games or lock the result in — end-of-split reward snapshots are exactly why the pre-boundary weeks are the most popular window for a rank boost.
Climbing within a split
Since rank carries across splits, every LP you win in Split 2 is still yours in Split 3 — there's no "wait for the reset" logic inside a ranked year. Gains are MMR-driven with no fixed number, but typically around 20–30 LP per win at healthy MMR. If your LP gains have sagged into the teens, your MMR is below your rank and grinding it out takes proportionally longer; the calculator above turns your from→to into a games estimate, the placement service covers the January re-entry, and the boost option prices the direct route.
Split history
The 2026 ranked year runs on the three-split calendar introduced in recent seasons: Split 1 opened the year in January with the annual soft reset, Split 2 began 29 April 2026 (alongside the one-off Apex reset at Master+), and Split 3 is expected to begin around late July 2026 — unconfirmed until the official announcement. We log each split's confirmed dates here as they close, so this page doubles as the ladder's historical record.
Frequently asked questions
No. Rank carries over fully between in-year splits — tier, division and LP all persist. The only routine reset is the annual January soft reset (at least four divisions of compression, Emerald I starting cap, 5 placements per queue, MMR untouched).
It is expected to end around 22 July 2026 with Split 3 starting immediately after — but that date is a projection, not officially confirmed. This page updates the moment the date is official.
A one-off correction that launched with Split 2 on 29 April 2026: every player at Master and above was set back to Master 0 LP. It targeted high-elo ladder inflation and is not a recurring per-split mechanic.
Officially: Diamond players bank up to 28 days and lose 50 LP per day once banked days run out; Master+ players bank only 14 days and lose 75 LP per day. There is no decay below Diamond. Playing games refills banked days.
There's no fixed number — gains are MMR-driven, typically around 20–30 LP per win when your MMR matches or exceeds your rank. Consistently low gains mean your MMR sits below your badge and the climb will run longer than the raw division count suggests.