Black Ops 7 Zombies Easter Egg Boosting

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Call of Duty Zombies Easter Eggs: Ashes of the Damned — main questA booster plays your account.
Call of Duty Zombies Easter Eggs: Ashes of the Damned — main questA booster plays your account.

Estimated Completion 2-4 hours

Every main quest is completed start to finish in one session — calling card, wonder-weapon steps and the boss fight included. Add Play with booster to join the squad on your own account and watch every step.

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Call of Duty Zombies Easter Eggs: Ashes of the Damned — main questA booster plays your account.
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Call of Duty: Ashes of the Damned — main quest

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Every main quest from Ashes of the Damned to Rex Infernus, completed start to finish — join the squad on your own account or let our players run it for you.

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Call of Duty Zombies Easter Eggs: Frequently Asked Questions

The main quest on every Standard round-based map in Black Ops 7 Zombies: Ashes of the Damned from launch, Astra Malorum from Season 1, Paradox Junction from Season 2 Reloaded, Totenreich from Season 3 Reloaded, Kowakujō from Season 4 Reloaded and Rex Infernus, the storyline finale from Season 5 Reloaded. Each quest is completed start to finish in one session - the wonder-weapon steps, the side objectives the quest depends on and the boss fight - so the completion, the calling card and the quest rewards land on your account. The seven Survival maps have no main quest and are not sold. Order any single map or all six as a bundle.

Yes, and most customers do. Add Play with booster (+30%) and our players join your Zombies squad on their own accounts while you play yours - you see every step, you hold the wonder weapon, you are in the boss fight, and no login is shared. Piloted is available if you would rather have it done while you are away, behind a region-matched VPN with appear-offline.

€24.99 for Ashes of the Damned, Astra Malorum, Paradox Junction and Totenreich, €29.99 for Kowakujō and Rex Infernus, or €129.99 for all six main quests - well under six singles. Priority adds 20%, Streaming 15% and squad play 30%. There is no charge for a failed attempt; you pay for the completion.

Two to four hours per main quest in one sitting, including the setup rounds and the boss fight. The all-six bundle is scheduled across several sessions over two to four days, in map order or whichever order you prefer.

Only the map: every Standard map is part of the base game and free updates, so nothing has to be bought. GobbleGums, Augments and loadout picks are yours to choose or leave to the booster. If you are playing along, be online at the agreed time with your squad slot free; if it is piloted, be reachable for Activision's login code at the start of the first session.

No. Main-quest completions, calling cards and quest rewards are permanent on your Activision account and untouched by seasonal resets or the Modern Warfare 4 launch.

Black Ops 7 Zombies main quests — data & details

The six Standard round-based maps with a main quest, in release order. Survival maps (Vandorn Farm, Exit 115, Zarya Cosmodrome, Mars, Ashwood, Nuked, Eidskallen Lighthouse) have no main quest and are not sold. Prices are ours.
MapReleasedWonder weaponMain quest
Ashes of the DamnedLaunchNecromancer$27.98
Astra MalorumSeason 1LGM-1$27.98
Paradox JunctionSeason 2 ReloadedBlundergat$27.98
TotenreichSeason 3 ReloadedJotunn Star$27.98
KowakujōSeason 4 ReloadedNekomancer$33.57
Rex InfernusSeason 5 Reloaded (20 Aug 2026)Warden's Blight$33.57
All six——$145.52

What a main-quest order includes

Each order is one complete main quest run in one session: the setup rounds, the wonder-weapon build, every side step the quest depends on and the boss fight — Rex Infernus ends the Black Ops 7 storyline with the confrontation against the Warden — so the completion, the calling card and the quest rewards land on your account. Nothing has to be bought first: every Standard map is part of the base game and its free seasonal updates.

Play along or hand it over

Zombies is a co-op mode, so the self-play option is the natural one: with Play with booster (+30%) our players join your squad on their own accounts, you play yours, you hold the wonder weapon and you are in the boss fight — no login shared. Piloted delivery behind a region-matched VPN with appear-offline is available for customers who want it done while they are away. Either way the quest is completed in real matches with no third-party tools, and you pay for the completion, not the attempt.

Time, permanence and sibling services

A main quest takes two to four hours; the all-six bundle is scheduled across several sessions over two to four days in any order you like. Completions are permanent on your Activision account and untouched by seasons or the Modern Warfare 4 launch. Zombies rounds also count for Zombies camo progress (Golden Dragon to Infestation) and account XP, which is why the three orders are often combined; the Call of Duty hub lists every service.