R6 Siege Y11S2: Dates, Rank Reset & What Happens Next
Updated for Y11S2 · July 2026 · last reviewed
Y11S2 expected to end(not yet confirmed)
Year 11 Season 2 of R6 Siege — Operation System Override — went live on 2 June 2026, and it brought the biggest ranked change in years: Ranked 3.0. This page is the permanent season tracker: current dates, exactly what the seasonal reset does under the new system, what to do before and after each tick, and how long the climb back takes — updated every season, with every claim sourced.
How long to climb?
Boosted6-12 hours · from$73.84Start your boost
Y11S2 dates
Y11S2 (Operation System Override) started on 2 June 2026 (official Ubisoft season launch). The next season, Y11S3, is expected around 1 September 2026 — Ubisoft has not announced the date yet; Siege runs four roughly three-month seasons per year, and we update this page the moment the date is official.
What the Ranked 3.0 reset actually does
Ranked 3.0 launched with Y11S2, and it changes what a season reset even means. The old hidden MMR is gone: the RP you see on screen now IS your matchmaking rating — no more invisible number pulling your lobbies somewhere your badge doesn't show.
At each new season you play 5 placement matches with boosted RP gains, and your previous season's result calibrates where those placements land you. In other words, you are seeded near the level you proved last season, not restarted from scratch. One thing we deliberately don't print: Ubisoft has not published an exact starting RP value for the post-reset seeding, so any site quoting one is guessing.
Before the tick: what to do at season's end
Because your previous season calibrates next season's placements, the final weeks of Y11S2 are worth more than they look: every division you climb now improves where the Y11S3 placements seed you. If you're short on time before the expected early-September tick, that end-of-season push is the single most popular moment for a rank boost — the season boundary is a hard deadline.
After the tick: the climb back
The 5 boosted-RP placements move you quickly toward your calibrated level; after that, progress is roughly one division per one to two wins, scaling with how strong your opponents are — Ubisoft publishes no official per-win RP values, so treat any exact number as an estimate. Check where your rank places you against the ladder (the Ranked 3.0 spread is still settling, and our page says so honestly), read the full Ranked 3.0 guide for the system details, or let the boost option show a real price and ETA for the same climb.
Season history
Y11S2 (Operation System Override, June 2026) is the season that shipped Ranked 3.0 — before it, Siege ran a hidden-MMR model where your visible rank and your real matchmaking rating could drift far apart, which is exactly the confusion the rework removed. Siege's cadence is four seasons per year, roughly three months each. We log each season's dates here as they close, so this page doubles as the ladder's historical record.
See the full rank distribution
Frequently asked questions
Ubisoft has not announced it yet — based on Siege's four-seasons-per-year rhythm, Y11S3 is expected around 1 September 2026. This page updates the moment the date is official.
Yes, via placements: under Ranked 3.0 each new season starts with 5 placement matches with boosted RP gains, and your previous season's result calibrates where they seed you — you are not restarted from zero.
Ubisoft has not published an exact starting RP value. What is official: your placements are calibrated by your previous season, so a higher finish seeds you higher. Any site quoting a precise starting number is guessing.
No. Ranked 3.0 (launched with Y11S2 in June 2026) removed hidden MMR entirely — the visible RP is your actual matchmaking rating.
Roughly one division per one to two wins, scaling with opponent strength. Ubisoft publishes no official per-win RP values, so exact figures are community estimates — the calculator on this page works in divisions for that reason.