R6 Siege Y11S3: Dates, Rank Reset & What Happens Next
Updated for Y11S3 · September 2026 · last reviewed
Y11S3 is live — no end date announced yet
Year 11 Season 3 of R6 Siege — Operation Split Fire — went live on 1 September 2026. It runs on Ranked 3.0, the rework that shipped with Y11S2 and changed what a season reset even means. This page is the permanent season tracker: current dates, exactly what the seasonal reset does under the current system, what to do before and after each tick, and how long the climb back takes — updated every season, with every claim sourced.
How long to climb?
Boosted6-12 hours · from$88.25Start your boost
Y11S3 dates
Y11S3 (Operation Split Fire) went live on 1 September 2026 — the date on Ubisoft's own season page, and the day Ubisoft published the Y11S3 patch notes addendum. Ubisoft has not announced an end date for Y11S3, or a date for Y11S4. Siege runs four seasons a year of roughly three months each, so the next tick is due around the turn of the year — but until Ubisoft names the day, that is a cadence, not a date. One thing is already scheduled inside this season: the new Legend Division, a solo-queue-only playlist for the top of the ladder, opens mid-season for players who hold Champion this season, finished at least Platinum last season, and have a clean reputation standing.
What the Ranked 3.0 reset actually does
Ranked 3.0 launched with Y11S2, and it changes what a season reset even means. The old hidden MMR is gone: the RP you see on screen now IS your matchmaking rating — no more invisible number pulling your lobbies somewhere your badge doesn't show.
At each new season you play 5 placement matches with boosted RP gains, and your previous season's result calibrates where those placements land you. In other words, you are seeded near the level you proved last season, not restarted from scratch.
For Y11S3, Ubisoft's developers put numbers on that at the Esports World Cup broadcast on 15 August 2026: most players started the season 300 RP below their Y11S2 finish, top Champions were seeded straight into Emerald 3, and the placement matches now swing +100 RP per win and −50 RP per loss. Those figures came from the broadcast — Ubisoft's written Ranked 3.0 page still describes the mechanic without naming values, so treat them as dev-stated rather than documented.
Before the tick: what to do at season's end
Because your previous season calibrates next season's placements, the closing weeks of a season are worth more than they look: every division you climb before the tick improves where the next season's placements seed you. Ubisoft has not dated Y11S4, so the run-in can be announced at short notice — and that end-of-season push is the single most popular moment for a rank boost, because the season boundary is a hard deadline.
After the tick: the climb back
The 5 boosted-RP placements move you quickly toward your calibrated level — at the +100 RP per win Ubisoft's devs quoted for Y11S3, those five games are the most consequential of the season. Past them, the same broadcast put a normal Y11S3 win at 30 RP, up from 25, with the real swing scaling to how strong your opponents are; our calculator still works in divisions rather than exact RP, because those numbers came from a broadcast and not a published table. Check where your rank places you against the ladder (the Ranked 3.0 spread is still settling, and our page says so honestly), read the full Ranked 3.0 guide for the system details, or let the boost option show a real price and ETA for the same climb.
Season history
Y11S2 (Operation System Override, June 2026) is the season that shipped Ranked 3.0 — before it, Siege ran a hidden-MMR model where your visible rank and your real matchmaking rating could drift far apart, which is exactly the confusion the rework removed. Y11S2 ran from 2 June 2026 to 1 September 2026, when Y11S3 (Operation Split Fire) took over. Siege's cadence is four seasons per year, roughly three months each. We log each season's dates here as they close, so this page doubles as the ladder's historical record.
See the full rank distribution
Frequently asked questions
Ubisoft has not announced it. Y11S3 (Operation Split Fire) went live on 1 September 2026, and Siege runs four seasons a year of roughly three months each — so the tick to Y11S4 is due around the turn of the year, but no date has been published.
Yes, via placements: under Ranked 3.0 each new season starts with 5 placement matches with boosted RP gains, and your previous season's result calibrates where they seed you — you are not restarted from zero.
There is no fixed starting number — the reset is relative to where you finished. For Y11S3, Ubisoft's developers said on the Esports World Cup broadcast of 15 August 2026 that most players start 300 RP below their Y11S2 finish, with top Champions seeded into Emerald 3, and that the 5 placement matches swing +100 RP per win and −50 per loss. Those figures came from the broadcast rather than a written patch note.
No. Ranked 3.0 (launched with Y11S2 in June 2026) removed hidden MMR entirely — the visible RP is your actual matchmaking rating.
Ubisoft's devs put a Y11S3 win at 30 RP, up from 25, with the real swing scaling to opponent strength — stated on the Esports World Cup broadcast, not in a published table. The calculator on this page works in divisions for that reason.