You're down 0-3. Your Reyna hasn't moved since round one. You call for a remake. The trio votes no.
"We got this," they say in chat. You don't got this. Nobody's got this. You're about to waste 30 minutes in an unwinnable 4v5 because three players refuse to accept reality.
Welcome to Valorant's most frustrating design flaw.
The Current System Is Griefing With Extra Steps
Right now, remake votes need unanimous approval. All five players have to agree. Sounds fair on paper—prevents abuse, right? Wrong.
In practice, it creates a hostage situation. Trio queues hold all the power. Their friend goes AFK to make dinner? They'll force you to play it out anyway. Someone's internet dies in round two? Better hope the four-stack feels generous today.
The math is simple: one player wants out of an unwinnable game, three players want to "prove themselves" or whatever cope they're on, and you're stuck watching your RR drain in slow motion.
One Vote Should Be Enough
Here's the fix: require only one yes vote for remakes to pass.
Think about it. If even ONE person on your team recognizes the game is doomed, it probably is. That player isn't asking for a remake because they're tilted—they're asking because someone literally isn't playing.
"But what about abuse?" What abuse? The system already has a grace period (round 1 only, player must be AFK/DC'd). You can't spam remakes because you're losing. You can only remake when the game is objectively compromised.
The only scenario where this "hurts" anyone is when it stops trios from forcing solo players into guaranteed losses. And honestly? Good.
Why Riot Won't Change It (But Should)
Riot's stance seems to be "comebacks happen." Sure, they do. In 5v5 games where everyone's playing.
A 4v5 from round one? You're not Sentinels. You're not clutching this. You're going to get steamrolled on attack, maybe steal two rounds on defense if their Jett ego-peeks, and lose 13-5.
The current system prioritizes the illusion of competitive integrity over actual player experience. It assumes everyone's acting in good faith. But when you're solo queuing into trio stacks, good faith doesn't exist.
Look, some of us don't have five hours a night to gamble on whether our teammates' friends will actually show up. If you're grinding solo and the matchmaking gods keep hitting you with the "trio + AFK" special, maybe it's time to skip the RNG entirely. Getting the rank you actually deserve beats praying the enemy team AFK's harder than yours.
The Real Problem: Trio Queue Privilege
This isn't even about remakes anymore. It's about how Valorant's ranked system bends over backwards for stacks.
Three-stacks get queue priority, easier opponents (because "stack advantage" balancing is a joke), and apparently the right to hold your MMR hostage when their buddy goes AFK.
Solo players already deal with instalock duelists, no comms, and the mental warfare of trusting four strangers. Now we're also supposed to accept that our LP is at the mercy of whether someone's trio feels like being reasonable?
Nah.
What This Actually Fixes
One-vote remake solves multiple problems:
- Stops trio hostage situations – Can't force the solo guy to suffer anymore
- Respects everyone's time – If one person sees it's doomed, the other four aren't blind
- Reduces toxicity – No more flaming teammates for "giving up" in an actual 4v5
- Maintains competitive integrity – Games that should be remade get remade
The only people who lose are the "we can win this 4v5" copium addicts. And frankly, those people need to lose this one.
Final Word
Riot's sitting on an easy fix here. Remake votes should require one yes, not five. The current system protects premades at the expense of solo players, and it's ruining games for no reason.
You can't 4v5 your way to Radiant. You shouldn't have to try. Change the system before more players just dodge the moment they see a trio in agent select.
Hot take: If your trio votes no on a remake when your friend is AFK, you're not "staying positive"—you're griefing with extra steps.