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Mastering T-Side Entries on Ancient in Counter-Strike 2

The Ancient map in Counter-Strike 2 is a dense jungle of tight corridors, stone ruins, and strategic chokepoints. While it’s often considered slightly CT-sided due to its narrow entryways and strong defensive angles, a well-coordinated Terrorist (T) side can dismantle even the most disciplined defenses. This guide breaks down the most effective ways to enter both bombsites—A and B—on Ancient, with a focus on utility usage, map control, and timing.

Overview of Ancient’s Layout

Ancient is defined by its three-lane structure:

  • A Site: Accessible via A Main and Donut.

  • Mid Control: The pivot point that connects to both sites.

  • B Site: Reachable through Ramp and Cave (also called House or Lamproom).

Each lane offers unique challenges and opportunities. Success on T-side hinges on early map control, utility discipline, and coordinated site hits.

A Site Entry Strategies

1. A Main Push (Default A Execute)

Path: T Spawn → A Main → A Site Key Utility: Smokes for Temple and CT, Flashbangs for A Main peek, Molotov for Ninja or Default

Execution:

  • Start with a smoke for Temple to block off the AWPer’s angle.

  • Follow up with a CT smoke to isolate defenders.

  • Use flashes over A Main to blind defenders holding close angles.

  • Molotov Ninja or Default to flush out lurkers.

Tips:

  • Send one player through Donut to split the site and pressure from two angles.

  • Be wary of boosts on the box near Temple or aggressive CTs peeking A Main.

2. Donut Split

Path: T Spawn → Mid → Donut → A Site Key Utility: Mid smoke, Donut molotov, Flash for connector peek

Execution:

  • Gain Mid control early with a smoke for Sniper’s Nest and molotov for Donut entrance.

  • Once Mid is secure, send one or two players through Donut.

  • Time the push with the A Main players to pinch the site.

Tips:

  • Donut control is crucial for post-plant defense.

  • A lurker in Mid can cut off CT rotations from B or flank late.

B Site Entry Strategies

3. Cave (House) Rush

Path: T Spawn → Cave → B Site Key Utility: Smoke for CT, Flash for Cave peek, Molotov for Pillar

Execution:

  • Fast rush through Cave with entry flashes to blind defenders.

  • Smoke CT lane to block rotations.

  • Molotov Pillar or Backsite to clear common anchor spots.

Tips:

  • This is a high-risk, high-reward strat. If CTs are playing aggressive Ramp, you may get caught in a crossfire.

  • Consider sending one player through Ramp to split the site.

4. Ramp Control into B Split

Path: T Spawn → Ramp → B Site Key Utility: Ramp smoke, Flash for close angles, Molotov for Cubby

Execution:

  • Take Ramp control slowly with clearing flashes and pre-aiming Cubby.

  • Once Ramp is secure, coordinate with Cave players for a split push.

  • Smoke CT and Backsite to isolate duels.

Tips:

  • Ramp control gives you post-plant advantage and cutoff potential.

  • Watch for CT boosts on the ledge near CT spawn.

Mid Control: The Key to Flexibility

Mid is the linchpin of Ancient. Controlling it opens up options for both sites and forces CTs to spread thin.

5. Mid Default

Path: T Spawn → Mid Key Utility: Smoke for Sniper’s Nest, Flash for Mid peek, Molotov for Donut

Execution:

  • Use a Sniper’s Nest smoke to block the AWPer.

  • Flash over Mid to blind aggressive CTs.

  • Molotov Donut entrance to deny early control.

Follow-ups:

  • From Mid, you can:

    • Split A via Donut.

    • Lurk into CT spawn.

    • Fake A and rotate to B through Donut and CT.

Tips:

  • Mid control requires utility investment and team coordination.

  • A lurker in Mid can punish over-rotating CTs.

Advanced T-Side Tactics

6. Fake A, Hit B

Setup:

  • Throw full A execute utility (Temple, CT smokes, flashes).

  • Keep one or two players making noise at A.

  • Rest of the team silently rotates through Mid or T Spawn to B.

Goal:

  • Bait out CT rotations and hit B with fewer defenders.

Tips:

  • Timing is everything. Don’t rotate too early or too late.

  • A lurker in Donut or Mid can catch rotating CTs.

7. Contact Play into Cave

Setup:

  • Walk silently into Cave with no utility.

  • Peek B site dry to catch CTs off guard.

Goal:

  • Surprise defenders who are expecting a full execute.

Tips:

  • Best used once or twice per half to avoid predictability.

  • Pair with a late Ramp push for a split.

Post-Plant Positions

Once the bomb is down, positioning wins rounds. Here are strong post-plant setups:

A Site:

  • Donut: Great for crossfire and flank watch.

  • A Main: Safe angle with long sightlines.

  • Temple (if taken): Dominant control point.

B Site:

  • Ramp: Controls CT rotations.

  • Cave: Holds site and watches flank.

  • Backsite: Risky but powerful if smoked off.

Final Thoughts

Ancient rewards methodical play, map control, and utility usage. As a T-side player, your job is to chip away at CT defenses, force rotations, and capitalize on timing windows. Whether you're rushing Cave with a MAC-10 or executing a full A split with perfect smokes, the key is coordination and adaptability.

With practice, Ancient becomes less of a maze and more of a playground for calculated aggression. So grab your AK, line up those smokes, and start carving paths through the jungle ruins—one bombsite at a time.


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